

A blood mage quest to learn the art from a demon or blood mage. A champion quest to defeat the bandits who are harassing a town/area. A spirit warrior quest where you must attract the attention of a spirit by performing a suitable deed while using certain ritual ingredients and then come to an agreement with them. On my first play through i gave up on the specialisation i had planned on and just went with the one i had managed to collect the stuff for (thankfully Tempest turned out to be fun).īut I see alot of potential in specialisation quests if they make them fleshed out side quests with cinematics and story.Īn assassin quest where your tasked with sneaking into this mansion (solo) and taking out a wealthy merchant. I didn't like having to search maps high and low for the right enemies to kill for the right items to loot. You need XYZ ingredients and then make this object. Let's face it that is all the trainers in DAI were doing. I think of the 3 games, I'd probably favour returning the the DA2 system of specialisms but being able to take your choice from four different specialisms rather than the 3 of DA2 and DAI, and able to take more than one specialism, the first at level 7 like DAO and DA2, rather than level 10 of DAI, and then the next at 14, the 3rd a 21 and so on.Īlso, if you need training, just have it like DAO where one of your companions can advise you or you just buy an instruction manual. In DAO you could mix and match, so no two characters were running the same specialisms, whilst in DA2 your companions had their own individual specialisms that were unique to them, whilst you were allowed up to two out of three options. The other thing I preferred about the previous games was that you were not limited to just one specialism, which meant you weren't always copying one of your companions. So your companions all had their specialisms but you had to wait around until you could collect that particular resource from that particular location.

However, if you took your time and did more side-quests and optional areas, you reached the required level way before that plot point was reached. This was fine if you were doing a fast run where you leveled up slower so already reached that point by the time you were ready to take your specialism. Also, some areas were only open after you had reached a certain point on the main plot. I found it annoying that if you hadn't yet visited an area you had no idea where to go to get the things you needed. I'd prefer the system in DAO and DA2 unless they can make sure that whatever you need to do or wherever you need to go to get the right ingredients or whatever to allow you the specialisation is always potentially available.
